Archive for the ‘Games’ Category

Red Steel 2 [VG]

Wednesday, July 7th, 2010

Game Title: Red Steel 2
Developer: Ubisoft
ESRP Rating: T
Genre: First-Person Shooter
System: Wii

Game Briefing: You’re a wild west/samurai cowboy who is rescuing a town from a gang. Of course, this evolves deeper as the game goes on/
Overlord Cover
Controls/Gameplay: Though still not perfect, Red Steel 2 is a HUGE improvement over the 2006 release of Red Steel. Using the Wii Motionplus, I don’t think it could get much more precise.
Graphics: The cell shaded like graphics made for a nice blend of Japanese and western, which fit the game perfectly.
Audio: Fantastic sound track, one of the best I’ve heard it quite some time. It helped you feel as though you were there. No complaints in this department at all.

Multiplayer: None.

Originality: Obviously they tried at this style of gun-slinging and sword-swinging in the first Red Steel, I wouldn’t hold that against them. It makes for a fun combo though, which isn’t often seen.
Personalization: You get to to choose the icon for the save file at the beginning of the game. I think that was fairly all in this category.

Wasted Time: There was way too much unskippable training points through out the game. Though this is apparently only while you learn new techniques, is annoying when you need to repeat them.
Play Time: There was about 30% of our time spent doing cut scenes. This can be expected to build up the story line. I wouldn’t count this as a genitive, as it was all needed cut scenes.

Pros: About time that the Wii got an exclusive FPS on it’s side. It made to feel as though you were that character.
WOW-factor(s): The sword play is tons of fun. Being able to stab, spin around the guy and stab them in the back is killer (literally).
Can-be-Improved: I think the only thing more I could ask for is a multiplayer mode. Had they taken the one from the first Red Steel and put into play the new controls and Gameplay, it would have been a powerhouse.

Continue/End Game: Continue. It’s supposed to be around 12 hours to complete the game, and I wasn’t so much bored as I was sore. I can see myself playing it again.
Rating: This was a good game, which is saying a lot for the history of the Wii’s FPS. I hope only that more developers follow in step of Ubisoft. I give it a 4/5:
If FPS are you main drag; buy Red Steel at full cost.
If you like FPS, but not so much; Buy it at a discounted price if you see it.

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Add to favorites
  • email
  • Ping.fm
  • Twitter

Overlord: Dark Legend [VG]

Sunday, May 16th, 2010

Game Title: Overlord: Dark Legend
Developer: CodeMasters
ESRP Rating: T
Genre: Action-Adventure
System: Wii

Game Briefing: In overlord, you are just that: An overlord. You have the power to control minions and you swing a big axe to take over a countryside
Overlord Cover
Controls/Gameplay: The gameplay is pretty straight forward mission-based. There is a wide landscape with many breakable objects a plenty.
Graphics: the graphics are fun and cartoon’y, which can be expected for any Wii game; but like always are clean.The camera takes a bit to get used to, but once you get used to resetting it on ever turn, it’s fun.
Audio: the music is very fairy tale-ish with lots of rythmic up-beat undertones. Your demon minions and mentor have…strange dialogue though, which makes the game interesting.

Multiplayer: None, unfortunately. Would be fun if they did though.

Originality: Overlord takes the typical hack and slash action game and throws in quirky graphics and dialogue with your demons to make the game fun. Not to mention that you fight fairy tale characters.
Personalization: Though customization of yourself is limited, your minions pick up articles of clothing through out the game. This makes it sad when your fire demon with the jester hat dies.

Wasted Time: The only time I think I wasted was running around the castle at the beginning getting used to the controls without a map, which you get after15 minutes into the game.
Play Time: There wasn’t that many cut scenes in Overlord compared to some games. I’d go as far as to say about 85% of the 122 minutes was actual play time.

Pros: This game was just fun to pick up and goof around with. There is no epic story line that forces you to keep playing forever (though you may want to), so you can put it down and pick it back up later.
WOW-factor(s): This game makes me laugh. First the mentor looked like Yoda, then your suit of armor makes you look like the Lich King from World of Warcraft. It reminds me of Conker’s Bad Fur Day, which is also a huge perk.
Can-be-Improved: Though you get used to it, resetting the camera every time you turn a corner is annoying. A little more control over your character, not just your demons, could also be nice.

Continue/End Game: Continue. In just over 2 hours I managed to get through what looks like about 1/3 of the game (based on the uncovered map). I’d estimate at least another 7 hours of play time or more left. I’d finish it if I had the time.
Rating: I honestly liked this game, it’s right up my ally. Though it does seem to be a little short, and I don’t think I’d pay more than $30 for it. I give it a 4/5: Buy it at a discounted price if you see it.

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Add to favorites
  • email
  • Ping.fm
  • Twitter

Resident Evil: Darkside Chronicles [VG]

Tuesday, May 11th, 2010

Game Title: Resident Evil: Darkside Chronicles
Developer: Cavia and Capcom
ESRP Rating: M
Genre: Rail Shooter
System: Wii

Darkside Chronicles is a rail shooter for Resident Evil series. A chronicle series similar to Resident Evil Umbrella Chronicles. . Starts out in South America with Leon Kennedy and Jack Krauser before going into flash back stages of the Raccoon city story line with Leon and Clair Redfield which recaps the plot of Resident Evil 2 and Resident Evil Code Veronica.

Controls are simple enough, as to be expected with a rail shooter, mostly point and shoot. You can use the nunchuck or the D pad to quickly change between weapons. I personally preferred the nunchuck for this, I kept hitting the middle of the D pad and switching to the wrong weapon.

The camera movements mimic the movements of the characters as if the game were played in first person. You don’t actually control the movement yourself and this can be a bit awkward for aiming but gives it a more realistic feel.

In game graphic are pretty good, consistent with no glitches in the in the background or game play that i have noticed so far. Response time with the controls is very accurate. The quality of the cut scenes were excellent as well, on par with many CG movies I have seen. Including Resident Evil Degeneration. I have always been a fan of the music and sounds of Resident evil games. The sounds fit the game well without drawing your attention away from the game play.

Darkside can be played one player or two player co-op. In the first 2 hours that I played you always had the option to choose between 2 characters at the start of each stage. With two players you play with both. Haven’t tried two players yet, I’ll need to find someone to play with for next time.

You can collect gold through out the game to power up your weapons. I started with powering the shot gun. The short gun is one your most useful tool against the undead and mutated….. once you power it enough that it not so damn slow. It is able to push back multiple attackers within range which is very useful if you are playing solo and don’t have backup. You can also shoot at random items in the background of the game play (recommend using handgun with unlimited ammo for this) to uncover more gold and hidden files with extra information about the characters and story line. But really its about the random destruction.

Probably about 90% of the time I was shooting at something. There are longer higher quality cut scenes are the start and end of every stage and usually a few short cut scenes during the stage, but they are blended well into the game pay as not to be distracting.

As much of a fan of the series as I am, this is a Chronicle game so I wouldn’t call it original. The resident evil series is great for pouring out side games to go along with the main story that re-introduces past story lines and story lines mentioned in other games. Resident Evil 4 mentions the Kennedy report which I believe is based on the South American mission that Darkside chronicles starts with. I personally like all the side story games, they easy to play and is a great refresher for the main story line.

If I wasn’t wasting my time shooting Zombies I would probably be wasting it with Smash Bros Brawl. Resident Evil Darkside Chronicles is what it is, a straight forward rail shooter. Not much decision making is needed you just point and shoot. Personally after work this is what I look forward to. I don’t have to worry about anything except getting that next head shot. I wish the realistic movement was toned down a bit, it’s frustrating to miss a shot because your character suddenly turned and ran the other way, otherwise this is a fun game to play if your are looking for something quick that does not require a big commitment. Given another 2 hours and 2 minutes I think I might be able to finish the game.

I would give this game a 4/5 as it is one I would play over again and would like to own.

Share and Enjoy:
  • Print
  • Digg
  • del.icio.us
  • Facebook
  • Google Bookmarks
  • Add to favorites
  • email
  • Ping.fm
  • Twitter